Набор игр на уроках английского языка

Раздел Иностранные языки
Класс -
Тип Другие методич. материалы
Автор
Дата
Формат doc
Изображения Есть
For-Teacher.ru - все для учителя
Поделитесь с коллегами:

Guessing game

1. Hide a picture flashcard behind your back (so pupils cannot see it) and ask pupils to guess what it is.

Pupil. A lion?

Teacher. Yes/No.

As pupils learn more English, their questions can change to.

Pupil. Is it an apple?

Teacher. Yes, it is. / No, it is not.

2. Start to draw an object on the board and after each line ask pupil to guess what it is.

The pupil who guesses correctly can draw the next picture.

3. I am a Spy.

One pupil decides on a word (something in the classroom, in a picture, or on a pictute flashcard) and says the letter it begins with.

The class try to guess the word, asking:

Is it a book? Is it a bin?

The first pupil to guess correctly is the next to decide on a word.

Spelling games

1. Pupils write down four words in a notebook.

They copy out the words twice at home, then do the words in the next lesson as [b]spelling quiz[/b].

Набор игр на уроках английского языка

2. Hangman

Draw a bank line on the board to represent each letter of a word (e.g. for the word snake, you write _ _ _ _ _.)

Pupils call out the letters. If a letter is included in the word, write the letter on the appropriate blank line. If the letter is NOT included draw one line of a Hangman picrure.

Pupils must find all the letters in the word or guess the word before you draw ten lines to complete the Hangman.

Let pupils choose a word and draw the blank lines on the board.

3. Team spelling game

Divide the class into two teams.

Show a picture to the class and ask a pupil from the first team to spell it.

If the pupil can spell it, that team wins a point. If the pupil cannot the other team try to spell it to win a bonus point.

Memory games

1. Stick flashcards (or write words) on the board. Pupils close their eyes while you remove one flashcards or rub out a word, then pupils open their eyes and try to remember what is missing.

They can either say the word or write it down.

Do this lexical sets of words, e.g. parts of the body, colours, foods, ets.

2. Disappearing cards

Put five cards (you can use picture or word flashcards) on the board.

Pupils together read the words in the in turn: cat, lion, parrot, monkey, they remove the flashcards one by one.

Pupils chant all the words, including the missing one. Repeat, taking away a second flashcard.

Continue till there are no cards on the board and pupils can say the whole sequence from memory.

You can also play this by writting five words on the board, then rubbing them out one at a time.

3. Kim's Game

Place several objects on your desk and tell pupils to look at them for a minute.

Then cover the objects with a cloth and ask pupils to write down as many of the objects as they could remember.

Pupils will at first only be able to say (write) "a pen", "an apple", etc. Later they can say "There is a pen".

Numbers games

1. Write numbers on the board. Divide the class into two teams and give a pupil from each team a piece of chalk.

Say a number. The first pupil to draw a circle round the correct number wins a point for their team.

This game can also be played with words or with letters of the alphabet.

2. Ask pupils to do simple sums, e.g. "two and three is…"

3. Hold up two number flashcards and ask pupils to add up the two numbers.

This can also be played as a team game.

Command games

1. Robot Game

The whole class pretends to be robots and do what you tell them, or tell the class that you are a robot and you will do whatever they told you.

Pupils give you commands, e.g. "sit down", "touch your head". Also, let individual pupils take turns to be the robot.

2. Simon Says

Give the commands to the whole class. When you start the command with the phrase "Simon says…" the class must perform the action, but if you give the command without saying "Simon says…" they must not do it.

Play the game untill only one pupil is left.

3. Please

This is like "Simon says…", but in this game pupils must only perform the action if you say "Please" (e.g. Sit down, please).

4. Give pupils commands using preposithion of plase. "Put your pen under your chair."

Miscellaneous games

1. Bingo.
Pupils make a grid of six squares. They write a number in each square.

Call out numbers at random:if pupils have the number you call out on their grid, they tick it, or cross it off, or pupil to tick cover all six numbers on his grid call out "Bingo!" and is the winner.

This can also be played with words, e.g. colours, animals, foods, toys, etc.

Listening activities

1. Listen and do

Tell pupils to listen out for a particular word. Then play a cassette recording of a story, song or dialogue.

When they hear the word they have to put up their hand or clap.

2.Listen and colour

One pupilcolours in the a picture in the Workbook, preferably at home, and does not let his partner see it. The pupil then describes the coloured picture to his partner, (a red ball) and the partner colours the picture in his own Workbook.

After finishing, they compare theit pictures.

Writting activities

1. Write gapped words on the board, e.g. M _ _ K _ Y (monkey).
Pupils either come to the board andfill in the gaps, or write the complete words on a piece of paper.

2. Pupils make simple greeting cards, e.g. birthday cards, and send them to their friends.

3. Write the words from a phrase or sentence on the board, in jumbled order. Pupils write the words in the correct order.

4. Write several letters of the alphabet on the board. Pupils come and write below one letter a word that begins with that latter (e.g. they write "ball", or draw a picture of a ball, under the letter "b" on the board.

Flashcard activities

1. Use flashcards to play Snap. Place picture flashcards and word flashcards around the room. Pupils find matching pairs of word/ picture flashcards - e.g. the picture of a snake and word "snake".

2. Silent dictation. Hold up a picture flashcards (or real object). Pupils write down the word.

3. Team game. Divide the class into two teams. Hold up a flashcard. A pupil fpom one team says the word. If it is correct, that team wins a point. If the pupil does not know the words, the other team can try to say the word to win a bonus point.

4. Odd one out. Show pupils four pictures flashcards, three which belong to a lexical set (e.g. animals, colours, food, toys) and one that does not. Pupils have to say which one fit the set (e.g. an egg, an apple, a bear, a banana - the odd one out is a bear as it is not a food). This can also be played with word fkashcards or words written on the board.

Speaking activities

1. Chain Game. Ask several pupils to stand in a line. Ask one pupil a particular question (e.g. What's your name? or How old are you? Or Do you like chokolate?) Pupil 1 answers, then turns and asks Pupil 2 the question. Pupils continue playing the game until everyone in the line asks and answers.
If your class is fairly small, this Chain Game can be played with the whole class standing in a circle. One pupil starts by asking the pupils on his or her right, and the Chain Game goes around the circle. Stop when you get to the end of the circle. You can make it vore exciting by telling pupils that when you clap your hands they must change direction and go the opposite way round the circle.



© 2010-2022